FredBainbridge

Magic the Gathering Booster Draft Rules

This is the rule set for an 8 person booster draft. Each entrant is responsible to provide 5 booster packs of whatever set(s) are being used. Extra land should be available for all players.

The Draft

Seating for the draft is determined randomly.

Booster 1 – Each player will open a booster pack and discard any promo cards. Land cards and token cards are set aside. Premium (foil) land is not set aside and left with the booster pack. Each person will then select a card for their library and then place the remaining cards face down in front of the player to their left. This will continue until all cards have been selected.

Booster 2 – The same process as booster 1 but pass the remaining cards to the player on your right once you have selected your card.

Booster 3 – Choose your card and then pass the remaining cards to the left again.

Each player will now construct their deck from their library of drafted cards. 40 cards is the minimum deck size. There are no limits to the number of duplicates for individual cards in a deck in this format.

Ground Rules

Standard Magic the Gathering rules are used for gameplay.

Mulligans – The [This is the rule set for an 8 person booster draft. Each entrant is responsible to provide 5 booster packs of whatever set(s) are being used. Extra land should be available for all players.

The Draft

Seating for the draft is determined randomly.

Booster 1 – Each player will open a booster pack and discard any promo cards. Land cards and token cards are set aside. Premium (foil) land is not set aside and left with the booster pack. Each person will then select a card for their library and then place the remaining cards face down in front of the player to their left. This will continue until all cards have been selected.

Booster 2 – The same process as booster 1 but pass the remaining cards to the player on your right once you have selected your card.

Booster 3 – Choose your card and then pass the remaining cards to the left again.

Each player will now construct their deck from their library of drafted cards. 40 cards is the minimum deck size. There are no limits to the number of duplicates for individual cards in a deck in this format.

Ground Rules

Standard Magic the Gathering rules are used for gameplay.

Mulligans – The]1 mulligan system is used. To perform a Vancouver mulligan, the player returns his or her hand to his or her library, then draws a hand of one fewer card. Once all players keep their opening hands, each player with fewer cards than their starting hand size may scry 1.

The time limit for a match is 90 minutes. After 90 minutes a tie is declared. No stall tactics will be tolerated.

Match Ups

Round 1 is completely random.

Round 2 the winners from round 1 play each other and the losers play each other. The match ups are determined by closest game score, otherwise by randomness. i.e. two people went 2-0 in game score they play each other. If all the winners went 2-1 in the first match then the second round match ups are determined by die roll. Use the same methodology for the round 1 losers.

Round 3 there should be two people 2-0, and four people 1-1 and two people 0-2 (match score). The 2-0 play each other and the 0-2 play each other. The 1-1 match ups will be determined by closest game win/loss record making sure no one plays the same opponent again. If we need roll a die to figure out who plays who because of tie records, so be it. It should be trivial.

Determining Winners –

Win percentage will determine the top finishers (and bottom for that matter) with the tie breakers being determined by number of games lost. Second tie breaker can be determined by head to head match up if present. There can be ties. Win percentage is defined as games won / game lost.

Prize Pool

Players Breakdown Total Prize Packs
8
1st 8
2nd 4
3rd 2
4th 2
16
8
1st 6
2nd 3
3rd 2
4th 1
12
6
1st 7
2nd 3
3rd 2
12

 

 


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